The ever-expanding world of DC has come into full bloom with the popular DC Universe Classics. Some waves have really shined through the plastic clutter (Wave 3, 11), while others have offered a diverse palette, but come up short on craftsmanship and overall appeal. Nowadays, with a variety of collectibles to choose from, one weeds out the “gotta have it!” from the “do I really want it?” group. Collectors are not the most affluent of spenders when it comes to our basic figure wants, so we want something that will validate our purchase, and that it will impress our invisible girlfriend. One of my initial dreams when DC Universe Classics came into inception was the prospect of having the entire main cast of the Justice League in all their plastic glory ( I am talking of course about the latest interpretation of the Justice League, not the hammy, and bewildering popular Super Friends, but God do I want a Ghetto Man action figure). Up until Wave 15, all of the heavy hitters had been released, so when Wave 15’s headliner was announced to be everyone’s favorite alien shape-shifter, the fruition of the Justice League would finally happen. Just how does M&M (that’s my nickname for him) rank among the Justice League elites?
J’onn J’onzz is the latest marquee figure from the JL to be released. He comes in the standard DC Universe Classics mold we’ve all been accustomed to: abnormally unique musculature in every extremity, flat T-crotch, and Dwight Howard shoulders (seriously, the must have a Howard bust to which they mold all DC figures from). He does have some well-sculpted details to him though. Veins protrude throughout his arms, cuffed boots with added wrinkles, molded belt and chest strap, and his traditional blue cape, in its’ rubbery plastic form that rides smooth behind him. Fans appreciate the smaller intricacies in their purchases, so it’s a plus when a fan favorite gets added touches of depth to further enhance it. He also stands taller than your average DC Classic figure, and his head is an entirely new sculpt, which is also bigger in scale. Overall, he has the added dimensions that make him standout in what is an overall basic, simple mold.
Paint applications consist majorly of one color: green. It’s a slime-green color that is his plastic mold, with blue paint for his boots, cape and pelvis, and red is utilized for his belt, chest and cape strap. Everything is applied sharply, except my version contains a small white circle on the bottom of his cape. It’s annoying to look at, but nothing that is painstakingly egregious. His eyes are painted red, with an outer stroke of black surrounding it that has a cool piercing feeling to his eyes. All the paint apps are where they need to be, and done well.
Articulation is the standard here. Swivel biceps, wrists, calves, thighs, single-jointed elbows and knees, ab-crunch, ball-jointed shoulders and head, which allows a good range of motion left to right, and can raise his head but lightly. Martian Manhunter also had a double-swiveled torso for whatever reason, but it actually works here, to an extent. He can turn slightly to either side, but a 90 degree turn gives him the whole torso-is-sliding-off look. He looks better positioned straight-forward.
It sounds like your basic run-of-the-mill figure (where does that cliché come from?), but Martian Manhunter is a signature addition to the already gregarious Justice League. Martian Manhunter is a staple to the line-up, and is a definite must have to the DC Universe Classics collection.