Have any of you ever returned to Killzone 2 in the recent days post-Modern Warfare 2 and post-Black Ops to see the action taking place in the game which easily outclasses a lot of FPS game-play being seen in the Call of Duty franchise. Regardless of Killzone 2‘s many flaws including the initial controls debacle, the clan glitch that some suffered, and the server system which left you separated from your friends 9 times out of 10 if you weren’t in the same rank range.
Given the recent Black Ops negative press, particularly for the PS3 version of the game, with players finding it near impossible to play with their friends we can see that Killzone 2 is not the only game with server joining issues. At least Killzone 2‘s issues were related to bad design due to the developers feeling the need to stick similar ranks together just like a matchmaking process. Many people do prefer being able to open and join servers from a list rather than matchmaking/invite system, however Killzone 3 will have to ditch the whole “ranked” range thing or leave a more optimal option to disregard ranks when opening servers.
Having recently popped the disc back in, one of the things I noticed right off the bat was the intensity and the gravity of the overall game-play. The scale of the battles comprised of the amount of players, structures, distance between objectives, and long range warfare was overwhelming in the first 15 minutes after playing those other corner-camper maps. The original weapons, load-outs, perks, and tactical equipment seen in the game is also a refreshing break from real-world items and Arcade style enhancements in the other military shooters like MAG and Call of Duty.
The realness of the physics and visuals produce a much higher immersion aspect to the experience. The way grenades are thrown and explode in the game it feels like the concussion effect is almost real. You have a definite reaction to it and it has an effect on you, the sound and everything. It is not some Arcade style experience where you go flying 100 ft through the air. When you see the Helghast come after you, it’s definitely real and freaks you out. The graphics were kept at top-notch even for the multi-player which is something we don’t see very often transition from Single Player, especially for a game this size.
Although most people don’t like the long distance warfare of the sniper rifle, in this game it just feels appropriate. Because you’re not on small maps, you can see the enemy from far away but cannot lock on easily for the one shot one kill, real skill is required. The movement of this game is far too fast for the typical cheapness found in most Arcade-style military shooters (cough cough, no quick-scoping).
Another high point of the game online is the fact that it just loads once and then multiple game modes can be experienced on each map and servers rotate maps quickly. There is very little to no lag in my personal experience throughout the years on the game since launch, and that is another major accomplishment for first person shooters.
The load-outs were amazing as well. Being the full Assault character with the body armor and boost ability come in handy when you need to acquire items quickly all over the map as part of the objective while dealing with the many obstacles such as sentry guns, air tactical weaponry, and enemy players. The Saboteur and Scout hiding as enemies in disguise and invisible snipers also added a lot to the game’s strategic aspect. The ability to later mix the classes was great, and while not original, it was kept as an un-lockable privilege rather than an immediate ability.
Overall, the game just has a certain feel to it and atmosphere that has yet to be recreated with any other game. From the amazing life-like graphics (even though it is sci-fi) to the intense and original game-play, every component of Killzone 2 comes together perfectly for a complete package that just satisfies more of the murder simulation gamer in you than a Arcade-style game like Call of Duty. Even Treyarch themselves have stated that Killzone 2 is one of their inspirations and favorite games and it is clear to see why.
With all of this in mind, and the brutal melee shown for Killzone 3, the new environments, the even more amazing story mode, and the controls being on point now (from what I hear about from those who have played it at E3) things are looking on the up and up for KZ3. The addition of large mech units to the multi-player adds a new element to the battle which has many people dropping their jaws. The storyline involving the Helghast leader being overthrown by an even crazier Helghast leader who has weapons so powerful that he wants to release them on his own.
Watch the latest trailer and tell me you aren’t more excited to play this game than Black Ops made you feel. Killzone 3 is going to hit and it’s going to hit hard, whether the sales are there or not the quality is likely to blow us all away.