With the last two entrants being announced, Sentinel, from X-Men, and Hsien-Ko, from “Darkstalkers,” they complete the release-date 34-character roster of “Marvel v. Capcom 3: Fate of Two Worlds,” with two downloadable content (DLC) characters (Shuma-Gorath and Jill Valentine) available. It’s a robust roster with staples and lesser-known and obscure characters alike filling out the menagerie of fighters, but like any mash-up game, people complain about any questionable choices or omissions. So being apart of the people, here are my favorite and disliked inclusions and omissions from the “Marvel v. Capcom 3” roster.
Who says every great fighter must be bipedal? It’s great to see Capcom add in a character from a lesser-known and fledgling series, “Ōkami,” and not simply utilizing Street Fighter characters. Amatersau is an incredibly detailed pooch, or wolf, and thanks to her paintbrush style and control of the elements, she’ll have more than just lift-leg-and-urinate attacks. The sun goddess also looks to be filling the Oddjob role from “Goldeneye” thanks to her stature making mid-to-high range attacks frustrating to land.
How do you include the Fantastic Four without burning four roster slots? Easy: use Galactus as an arcade boss, include Dr. Doom as an evil character, and utilize all powers with Super-Skrull. Done. Just toss the Fantastic Four in the background of a stage and they’ll get their screen time. Also, no disastrous results like combining the four into one character like in “Fantastic Four: Rise of the Silver Surfer.” Super-Skrull also helps fill the quota of ridiculously evil and insane characters, the kind who’d steal your credit card, order hundreds of magazine subscriptions to your address, and then deliver them to you himself, punching you when you open the door all while exclaiming, “Kill!” and “Death!” throughout the entire process.
3. Viewtiful Joe
Good ol’ Joe isn’t suffering the Bubsy fate yet, but he’s closing in on obscurity with his lack of games lately. “Viewfitul Joe” was a stellar game, but after a similar sequel, Joe was reduced to cameos in fighting game mash-ups including his own attempt at fighting games in “Red Hot Rumble.” Capcom utilizes all the Viewtiful Joe references in Joe’s appearance like the Six Machine, Silvia, and his signature catch phrase, “Henshin A Go Go Baby!” which only gets annoying after the second or third time it’s uttered.
4. Mike Haggar
You reduce the mayor to mere background work in “Street Fighter IV?” Wouldn’t you want your politician to be a former pro wrestler? The state of Minnesota may argue that point, but when you’ve got a mountain of a man in office who’s style includes being shirtless with an oversized leather belt across his chest, Haggar is a name you can trust. His only downside is he replaces Zangief but it’s about time the Metro City Mayor got his shot in the fighting circuit. He’s capable of anything.
5. Albert Wesker
How Wesker managed to be overlooked until this iteration of the series is a strange occurrence, but Capcom is justifying Wesker’s appearance by making him one of the integral characters of the plotline. Wesker’s “Resident Evil 5” appearance showed how years of injecting viruses can make you a badass fighter. His manipulative style combined with his penchant for pulling missiles out of mid-flight makes him a perfect inclusion.
1. Nathan Spencer
Easy synergy: “Bionic Commando Rearmed 2” was released on February 2, 2011 and “Marvel v. Capcom 3” is being released on February 15, 2011. Why not include the good Nathan Spencer as a tie-in instead of bad Nathan Spencer? He’s boasting a pseudo-Scoprion moveset, which is cool, but wouldn’t it be even better with some blazing-rad red hair and sunglasses? So far his appearance is best for an Iron Man quip, “Just the arm? What, can’t afford the rest of the suit?”
My only experience with flying French toast M.O.D.O.K. is in “Marvel: Ultimate Alliance.” It’s not his design, it’s not his grating voice, and it’s not even his annoying-to-type-name that makes me dislike his inclusion. It’s because in his battle in Ultimate Alliance he TRIES TO TEACH ME SOMETHING! I play video games to kill brain cells, not exercise their potential!
3. Chris Redfield
I understand his inclusion because of the most recent Resident Evil, but can’t we let another character from the series take the spotlight for once? Why not his sister, Claire, or new character Sheva? Leon Kennedy maybe? Honestly, there aren’t a lot of differences between Resident Evil characters in fighting styles. They use guns and sometimes zombies.
Every character has their own fans, but I’d prefer if each character was unique with their own moveset and specialties. That’s why I’m glad there’s no Zangief with Haggar in and no Ken with Ryu included. I’m not familiar with X-23, but it’d be easy to call her the female Wolverine. In fact, according to her site description…
“A female clone of Wolverine, X-23 has all of his powers in female form.”
Can’t say there’s much to misinterpret in the description.
The unstoppable robots that not a single one could be felled by an X-Men, until they were felled by an X-Men and then became basic baddie fodder, evidence in most X-Men video games. Sentinels can be a potent enemy, and it was a favorite character to blame for being overpowered in “Marvel v. Capcom 2,” but Sentinel’s power outside of the fighting series has been sadly demystified since their inception. Even Jubilee, with the power of dazzle, can obliterate one, as seen in “X-Men Legends.” That’s sad.
1. Frank West/Chuck Greene
With so many zombie games in Capcom’s history, it’s hard to continuously add in zombie-killing characters since they wouldn’t differentiate but “Dead Rising” needs better representation in “Marvel v. Capcom 3.” Chuck Greene, if not internet sensation Frank “I’ve covered wars” West, would suffice. Greene’s creatable weaponry could create some outrageous hyper combos and Frank West already proved himself in another Capcom mash-up, “Tatsunoko vs. Capcom: Ultimate All-Stars.”
Venom sometimes falters and hops onto the side of “good,” but Carnage never falters from the side of pure insanity. “Spider-Man and Venom: Maximum Carnage” introduced Carnage to me as a young lad and I’d never forget his psychotic laughter and penchant for slicing innocent and overweight security guards to shreds. If Resident Evil’s Tyrant and Nemesis weren’t getting in for “ratings reasons,” Carnage, a crazed serial killer, may have the same issues to be truly integrated in the game.
My favorite X-Men doesn’t make an appearance and this needs to be rectified in DLC. I’ve always gravitated towards him in video games like in “X-Men 2: Clone Wars” on the Sega Genesis with his platform-busting teleporting and his downward kick. Wesker’s powers showcase Nightcrawler is easily incorporable into the fighting style and Nightcrawler’s agility would prevent him from being a mere clone. I’m not alone in my desire, as Screwattack included him as their #10 character they wanted to see in the game.
4. Street Fighter 3 or Alpha
Obviously if “Street Fighter” is mentioned within any Capcom game the two staples, Ryu and Chun Li, are the representatives. However, whatever happened to half the characters from “Street Fighter 3” or the “Street Fighter Alpha” iterations? In “Street Fighter IV,” every single “Street Fighter II” character was included but only a handful of “Street Fighter III” and “Alpha” barely made it into “Super Street Fighter IV.” Characters like Alex, Q, Elena, Rainbow Mika, Karin, Oro, and Gill have been seemingly left in the past.
What made Juggernaut such a stand-out character was he lived up to his name. Juggernaut dwarfed every other character in “Marvel v. Capcom 2” including Sentinel, Abyss, the Hulk, and Zangief combined. He didn’t need to be fast when all it took was one step to get halfway across the screen. Plus, he’s the Juggernaut, bitc… yeah, that’s old.
Add your own roster thoughts, inclusions and omissions, in the comments section below.