Faint Transmissions is a free scenario for D20 Modern from Wizards of the Coast by Rich Redman. You can read a serialized version of how our game went in my story hour on ENWorld.
While in the consumer electronics section of a store,a radio on display addresses a hero directly and instructs him to go to a particular railroad track and stop a certain vehicle from crossing the tracks.The nature of the transmission varies according to the game master’s whim — it can be magic, technology, or some other weird confluence of events. I didn’t even use the transmission in this case and instead opted for a dream.
“You’re not dreaming,” said Alzis. “Unfortunately, since this was our only point of contact, I’m afraid I’m going to have to use this scene to chat with you. A bit repetitive, honestly, but what can you do?” Alzis was sipping from his bizarre green drink. “Here, have a drink, on the house.”
The heroes have one goal: stop a white Hummer from crossing the railroad tracks. In fact, two white Hummers attempt to cross the tracks, but the first one they see is the one they must stop. That’s it — it’s a brief scenario.
The vehicle in question is occupied by Darryl Brzezinski, the son of a Russian mobster, and his two bodyguards.Though Darryl is involved with the organizatsiya, his purpose here has nothing to do with organized crime —he is in town only to scout locations for his next horror film. But because of his background, Darryl is more than a little paranoid, so he hires tough, dangerous people as assistants and security personnel.
I changed the name of the director and replaced him with a different character that I would use later. It’s followed by Dire Wavelengths, which was considerably more complicated.