Kassie Kidder, a local Pathfinder player from Monroe County, plays a very serious game. She hasn’t been playing for long in her current campaign, being only a level three Oracle. Kassie also plays in a group with five men. To top it all off, this is the first real campaign she has been a part of. By all rights, Kassie is certainly a rookie. What makes her stand out from the crowd? Dedication.
In the Pathfinder campaign Kassie plays in, magic is heavily restricted. Arcane magic is punishable by death and divine magic is restricted for use only by the ruling empire. As a divine Oracle, Kassie is considered a heretic. As a player, she realizes that her character is somewhat weak and cannot stand up to high level NPCs. As a character, though, she sees only people and will boldly stand toe to toe with anyone in her path.
Some players would call this foolish or reckless. It certainly isn’t prudent to fight an enemy you know to be stronger than you, especially one three times your level. Is that the way your character thinks, though? Kassie believes that a character doesn’t see NPCs for their level or hit points. Characters see only other people. If a certain soldier is particularly burly and confident, she may think him a tough man, but not necessarily a level eighteen fighter.
Kassie sees an impossibly powerful fighter in her path. Her character, Arissa, merely sees another opponent a little larger than usual. If you were in Arissa’s place, and you knew your quest’s goal was on the other side, wouldn’t you try to fight him too?
In a more specific (and recent) example, Kassie’s character Arissa was in an evil aligned city, attempting to investigate a supposedly corrupt church to a false deity. Kassie knew the church and the high cleric who ran it were both very corrupt, and when the high cleric expressed an interest in speaking to Arissa privately in his chambers, Kassie knew what it meant. Arissa, however, is an idealist. Prompting face-palms from the rest of her party, Arissa eagerly followed the high cleric to his chambers. Were it not for the timely intervention of another party member, her character may well have been raped.
The rest of the party was agitated with Kassie. Some were angry that she had so recklessly walked into a clearly disturbing situation while others were more amused at her “ignorance”. The GM, however, was impressed. He rewarded her character for playing a naïve personality accurately. By acting on character knowledge only, Kassie had created a very tense, dramatic, and frightening moment that will not soon be forgotten. Had she acted on her player knowledge, she would have been safer and possibly achieved results elsewhere, but Arissa would have remained a cardboard cutout character and her party would not have felt such drama.
Kassie’s gameplay style is straightforward. Play your character exactly as she is, good, bad, and ugly. She walks into many bad situations, some of them nearly suicidal, and yet at the end of the day, her party always has to agree; playing Pathfinder with Kassie Kidder is a fun, dramatic, and intense experience every time.