Thundarr and the group are caught in a challenge between wizards as each of them has minions representing them in a race to gain the Helmet of Power, which yields unlimited power for the wizard who wears it. Thundarr’s group are forced to represent the evil Sholow, who uses captured villages as hostages. They have to win the helmet, then find a way to save the villagers.
This episode features a variety of interesting craft — a manta-type ship piloted by robots (so it can be brutally crushed later), a spinning spiked wheel, and a scorpion ship that shoots bolts of energy as well as wields a spiked flail. Along the way they also encounter a grizzly snake, which is basically a giant green furry snake with a bear’s head. Thundarr “puts it back to sleep.” Sure Thundarr, sure.
Grizzly snakes look like giant snakes covered in green red fur and with a bear’s head.
- Grizzly Snake (CR 11, HD 12d10+72)
- N Huge Animal (Mutated)
- Init +1 Spd Climb 20 or Swim 40
- Senses Scent (Ex); Low-light Vision (Ex); | Listen +5, Spot +5
- AC 16 (FF 15, Touch 9)
- hp 138 (Disabled -6/Dying -23/Injury 23)
- Saves: Fort +14, Ref +9, Will +5
- Resistance: Radiation (Ex): 2,
- Atk +18/+13 base melee, +8/+3 base ranged; Grapple +28; Face 15’x15′; Reach 15′;
- +18 Melee (Tail Slap 1d6+11/crit 20/x2) and +13 Melee (Bite 2d6+5/crit 20/x2);
- SA: Constrict (Ex) , Improved Grab (Ex) , Swallow Whole (Ex)
- Abilities STR 32, DEX 13, CON 23, INT 1, WIS 12, CHA 2
- Skills: Balance + 9, Climb + 19, Hide + 9, Listen + 5, Spot + 5, Swim + 19.
- Constrict (Ex): A grizzly snake deals 1d6+16 points of bludgeoning damage with a successful grapple check against a target at least one size category smaller than itself.
- Improved Grab (Ex): To use this ability, the grizzly snake must hit an opponent at least one size category smaller than itself with either a bite or a tail slap attack. If it gets a hold, it automatically deals bite or tail slap damage each round that the hold is maintained, and it can constrict in the same round and attempt to swallow in the next round. If the grizzly snake wishes, it can continue to attack with its tail or its bite (not both) while it grapples with its body, but it takes a –20 penalty on all grapple checks if it does so.
- Scent (Ex): This ability allows a grizzly snake to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
- Swallow Whole (Ex): If a grizzly snake begins its turn with an opponent one or more size categories smaller than itself held in its mouth, it can attempt a new grapple check as though trying to pin the opponent. If it succeeds, it swallows its opponent, automatically dealing bite damage. Once inside the grizzly snake, the opponent takes bludgeoning damage equal to the grizzly snake’s tail slap attack plus 1d6 points of acid damage per round from the monster’s stomach. A successful grapple check allows the swallowed creature to climb out of the stomach and return to the grizzly snake’s maw, where another successful grapple check is needed to get free. Alternatively, the swallowed creature can attack from inside the stomach using claws or a Small or Tiny slashing weapon. Dealing at least 30 points of damage to the stomach (Defense 18) in this way creates an opening large enough to permit escape. Once a single swallowed creature exits, muscular action closes the hole; thus, another swallowed creature must cut its own way out. A Huge grizzly snake’s stomach can hold 1 Large, 2 Medium-size, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.
- Skill Bonuses: A grizzly snake gains a +8 species bonus on Balance, Climb, and Swim checks and a +4 species bonus on Hide, Listen, and Spot checks.
Of all the episodes, the blocking on this one in particular shows very long shots of say, the scorpion craft fighting Thundarr. It’s not something you see much in cartoons these days.
For more info see The Savage AfterWorld’s entry on the Grizzly Snake.
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