It’s been a long week, and as a gamer currently sleeping on the couch for not meeting the Valentine ’s Day standard set by their significant other (you haven’t lived until you’ve tried to sleep on a lumpy penguin pillow,) it was a good time for enjoying a new game, since the post-gift flowers and cards didn’t work and the bedroom door has been locked since Monday. This week, we take a look at Marvel vs. Capcom 3: fate of two worlds.
The latest entry in Capcom’s celebrated series has received a drastic overhaul in terms of its graphics. Forsaking the anime-styled aesthetics of its predecessors, MvC3 opts for a more traditional comic book appearance. Marvel’s gamut of characters looks as if they’ve been lifted almost directly from their 2D universes and transplanted into the game for your thrashing pleasure. From the dynamic backdrops of Kattelox Island to the horrors of the Tricell Laboratory, every aspect of MvC3’s characters and locations are fluid and polished like that clichéd reference to a fine gem.
Temporarily displaced are the days of button mashing thanks to the addition of a Simple mode, which allows for greater control over the player’s selected character – including one button super moves, called hyper combos. A side effect of the combat system upgrade, this is a welcome addition for those of us who’ve ever screamed “No! The other move!” when their character ends up kicking or punching instead of unleashing a devastating hyper combo. For those not acquainted with the fighting genre, such a moment in the offline mode sometimes results in a loss followed by a colorful series of expletives. In the online environment, it’s downright inevitable.
That being said, MvC3 does have its flaws. “Mission Mode” – a character based tutorial – was introduced for the purpose of easing new players into the game. This section could have benefited from more polish, as the difficulty is uneven and spikes a few missions into play. Also, the online environment suffers from an annoying but persistent problem, especially when the graphically overwhelming hyper combos come into play: lag. Another issue, depending on one’s point of view, stems from the roster: MvC3 has 36 characters, with the option of downloading (and paying for) more characters. This has fans in an uproar. Christian Svensson, Capcom’s VP of strategic planning & business development states that “…DLC is a part of the business model these days given the massive costs of production, and can be the difference between a profitable product and an unprofitable product.” The thread in its entirety can be found here on the official Capcom website. Only time will tell if MvC3 survives the inherent problem with the fighting game genre – replay value. With a nearly non-existent story line, there isn’t much incentive to achieve 100% completion in the single player mode. Online gaming offers a few more hours at the least to the game’s lifeline, but is that enough? The answer will have to wait.
Marvel vs. Capcom 3: fate of two worlds is a worthy successor to the series’ name, and offers a solid gaming experience for anyone so inclined to pick up a controller and watch Deadpool moonwalk in mid-combat.