For part 1 of this article, please click here.
Continuing our overview of the professions:
- Jewelcrafting. Added in Burning Crusade, Jewelcrafters cut gem sockets and make neck pieces and rings primarily. Some aspects of this, including prospecting, can make it a very profitable profession without being extremely difficult or costly to level in the latter stages, though a complete money-sink in the lower levels. Any class can benefit here, though Draenai do have an added skill in Jewelcrafting to level a little faster.
- Enchanting. Choosing this profession will make you the friend of your fellow raider and dungeon-goer. This allows uncommon and higher quality gear to become disenchanted (destroyed) and replaced with enchanting materials. These materials are needed to provide substancial boosts to most of the weapon and armor slots you have. This isn’t a very cheap profession to level, and at high levels enchanters will often give away or even pay others to help them level, but every class needs an enchanter’s services early and often. Thus, any class could make a good enchanter.
- Engineering. This is the “selfish” profession, as many of the good items crafted by Engineers require the user to have a certain level of engineering to use, this making them essentially soulbound. Engineering is a very, very fun profession, though. Anytime you can craft exploding sheep and send them at your foes, what isn’t to love? With a lot of abilities engineers have giving them a sort of ranged attack, I generally recommend melee classes, especially warriors and rogues, but most classes can take advantage of things. Gnomes in general get a +15 skillpoint boost to engineering as well, so that helps them.
Finally, we have the gathering professions:
- Mining. Miners are able to track and collect ore from mineral nodes, often getting gems and elemental materials as well. Miners are also able to smelt ore into bars, which is useful for blacksmiths and engineers primarily, and some other professions secondarily. Miners get a bonus to stamina as well.
- Herbalism. Herbalists are able to track and collect herbs. As previously discussed, herbs are primarily used in Alchemy and Inscription. Miners have an ability that gives them small heals and increases their haste.
- Skinning. Skinners are able to collect leather from the corpses of skinnable mobs. This leather is used mostly in leatherworking, and is used a little in other professions as well. Skinners will get a bonus to their critical strike rating.
In the final installment of this article, we will breakdown the professions into common combinations and help you decide what you should choose on your leveling journey.
For part 3 of this article, click here.